[Abstract]

[Designing With MorphEngine]

  • (The Design Tool Used For Simulation)
  • (The Creative Phase)
  • (The Key-Phenotype Selection Phase)
  • (The Key-Variant Selection Phase)
  • (The Scaling Phase)
  • (The Environment-Testing Phase)
  • (The Environment-Correction Phase)
  • (The Hardware Consideration Phase)
  • (The Prototype Selection Phase)

    [Prototyping]

    [Back-Translation]

    [Locomotion Pattern Transfer]

    [Further Adaptation & Verification]

    [Prototype Performance Analysis]
  • (The Simulation-Reality Gap: Environment)
  • (The Simulation-Reality Gap: Performance)
  • (Possible Improvements)

    [Project & Design Method Evaluation]
  • (Project Progress Aspects: Definition of Quality & Success)
  • (Simulation Environment Problems)
  • (Unsolved ANN-Transfer Problems)
  • (Design Method Evaluation Aspects: Complexity & Inspiration)
  • (Design Method Evaluation Aspects: Engineering vs. Evolution)
  • (Evaluation Summary)

    [Related Projects]
  • (The Golem Project)
  • (Modular Robots @ Xerox PARC)
  • (Modular Robots @ AI Lab Zürich)

    [Suggestions & Visions]
  • (Simulation Environment: Improving Evolutionary Adaptation)
  • (Simulation Environment: Improving Evolutionary Convergence)
  • (Real-World ANN-Transfer For Rapid Prototyping)
  • (Increased Adaptability Through Learning Capabilities)
  • (Higher Modularity And Automated Production)


    Load Introduction